For Jason and Bruce’s assessment design, we intend to study the influence of gender on assessment in video game infused pedagogies. To start, we will find eight examples—4 male and 4 female that possess strong gender markers in relations to video games and possibly sexist character depictions (in some manner). We will give a batch of four (2 male, 2 female examples) to 8 instructors (4 male, 4 female with various gaming experience) for evaluation without the gender of the creator known. Not only will their scores be accounted for but we will also interview them about their responses to the game. Afterwards, we will repeat the process but identify the gender for the respondents.
We hypothesize that gender may influence assessment; however, we do not think it will be a high correlation. On the other hand, we do believe that gaming experience may have a profound impact on assessment practices in relation to gender—specifically, that those exposed to gaming more will be less likely to react severely to certain gender-specific tropes but may judge more harshly when gender is known.